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The ISA comes under attack from a massive Helghan assault mech, and though they manage to defeat it, their numbers are reduced to just 60 men.
Nevertheless, they deactivate the perimeter defenses around Pyrrhus's spaceport, allowing them to access the imperial orbit command center.
Meanwhile, Rico receives a transmission from Jammer, a sniper whose platoon has been cut off by the Helghast. The rest of the force attempts to link up with the fleet, but enemy interference leads to several ships being shot down, forcing the remainder to leave without Narville's men.
The gameplay strongly resembles that of Killzone 2 albeit with several tweaks and changes.
With Helghan cruisers preparing to attack their fleet, they are forced to fight their way through the ruins of Pyrrhus, sacrificing most of their remaining armor and manpower in order to reach an extraction point near the edge of the city.
Admiral Orlock, commander of the First Army, is pressured by Jorhan Stahl, the chairman of arms manufacturer Stahl Arms, to either ensure the total destruction of the ISA or turn over control of the army to him.
The game also features a revamped close combat melee system (called Brutal Melee) which includes new brutal melee attacks as well as the ability to string together multiple attacks in a combo.
A new weapon called the WASP has also been added, which acts as a multi-firing rocket launcher firing in spiral formation.